December 14, 2017, 05:33:39
Welcome, Guest. Please login or register
News:

Hot Chills



collapse

* Server Information

Name:-[|Fws|]- HC // Fun
IP:83.209.176.183
Port:36963
Map:dm_dust
Players:0  [Hover]
Ranks:[Link]
Traffic:[Link]

* Who's Online

  • Dot Guests: 11
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Recent Posts

Re: HC => Fws by Range Rover
[December 09, 2017, 16:33:17]


Re: HotChills.org will close on January 27 by Maloo
[November 28, 2017, 22:47:06]


Re: HotChills.org will close on January 27 by Bounty Hunter
[November 28, 2017, 18:29:07]


Re: HotChills.org will close on January 27 by siN
[November 28, 2017, 10:45:22]


Re: HC => Fws by EleCtroN
[November 27, 2017, 23:32:32]

Author Topic: Small map update  (Read 3013 times)

Offline Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Small map update
« on: May 04, 2016, 11:26:14 »
I have made a small update to dm_dust. The new CS2D release, 1.0.0.2, does not draw wall or object shadows on background tiles (#0), so some parts of the map looked rather flat and boring. This has now been fixed by filling those parts with sand tiles.
Just because you're paranoid doesn't mean they aren't after you. :o

Offline ŦƲƦƙɘƳ

  • CS2D Administrator
  • Hero Member
  • *
  • Posts: 592
  • Hellouw!
    • View Profile
    • YouTube
Re: Small map update
« Reply #1 on: May 04, 2016, 12:45:04 »
Why did they even make this change? Or is it a bug?
^^

Offline Hajt

  • CS2D Moderator
  • Newbie
  • *
  • Posts: 18
    • View Profile
Re: Small map update
« Reply #2 on: May 04, 2016, 15:54:37 »
Finally these tiles aren't soundless. BTW You can use the standard map de_dust and replace tiles by using command settile.

@ŦƲƦƙɘƳ: DC said that is an intended change (source).

Offline Häppy C@mper

  • Administrator
  • Sr. Member
  • *****
  • Posts: 389
  • Genuine fogey
    • View Profile
    • Hot Chills
Re: Small map update
« Reply #3 on: May 04, 2016, 19:09:54 »
I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
Just because you're paranoid doesn't mean they aren't after you. :o

Offline ŦƲƦƙɘƳ

  • CS2D Administrator
  • Hero Member
  • *
  • Posts: 592
  • Hellouw!
    • View Profile
    • YouTube
Re: Small map update
« Reply #4 on: May 04, 2016, 19:25:14 »
Finally these tiles aren't soundless. BTW You can use the standard map de_dust and replace tiles by using command settile.

@ŦƲƦƙɘƳ: DC said that is an intended change (source).
Thanks.
^^

Offline Hajt

  • CS2D Moderator
  • Newbie
  • *
  • Posts: 18
    • View Profile
Re: Small map update
« Reply #5 on: May 04, 2016, 21:49:18 »
I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
Unfortunately, there is no such possibility to change or remove entities. Anyway you can use bombplant hook which will return value 1 and no one will be able to plant the bomb.

Offline siN

  • CS2D Moderator
  • Sr. Member
  • *
  • Posts: 340
  • Goddamn hackers, ban them all!
    • View Profile
Re: Small map update
« Reply #6 on: May 04, 2016, 22:24:35 »
I guess I could use de_dust, but I also want to remove the bomb spots and they are entities. Entities can't be changed, not to my knowledge at least?
Unfortunately, there is no such possibility to change or remove entities. Anyway you can use bombplant hook which will return value 1 and no one will be able to plant the bomb.


Doesn't that mean that one terrorist will receive a bomb?

 

Carbonate design by Bloc
variant: carbon
SMF 2.0.3 | SMF © 2013, Simple Machines
SimplePortal 2.3.5 © 2008-2012, SimplePortal